Sunday, April 29, 2012

Feedback from today’s madness session

Hey Guys,
listed below is the feedback that we received in today’s madness session. There were some really interesting suggestions - especially regarding the use of the wii board- and so- with that said- am sure we will be able to radicalise our game further.
Also, accompanying the list is Chad’s game suggestion which i believe could definitely be taken into account as it involves strapping the board onto one’s back (hence turning players into controllers) and playing an unorthodox game of musical chairs.


FEEDBACK:
 - was not novel enough and should be further explored - especially the notion of moving players around in a manner that is similar to that of moving around a joystick

- concept was tad unclear- needs to be refined more
- resembles wii-skiing far too much
- attempt it in a different location - e.g. the train - one wherein it is the space around you that balances you as opposed to you
- Herding notion was deemed by some to be an interesting concept
- utilising the board in different ways e.g.
               - tapping on it to control speed
               - making use of its weight sensitivity
- incorporating a teetering element where in too much leaning could cause you leave the boundary set for it
- the wii fit has already established such a thing- novelty + contribution already been filled
- take note of the social aspect of it and of incorporating another board
- abuse game design of the wii board - strap it to chest or back- intimate game?
                                                           - interact with each other’s board
                                                           - could be used to measure hugs?
                                                           - chest bump sumo
- target weights - so have the player try to come up with ways of getting to a certain weight - social game
- turning props into players- this could tie in with the previous idea of reaching a target weight.

CHAD’S IDEA:
Musical chairs + Wii fit/balance board  (strapped onto back)

Players are allocated an area on the board that they will be expected to to apply pressure to the minute the music stops. the last person to apply required amount of pressure will be out.

- design question: How would it run if you had more than one board?


Saturday, April 28, 2012

Research

Stumbled upon this and am pretty certain that much of what is mentioned could be utilised in some manner.

http://www.themotorstory.com/The_Motor_Story/Balance.html

Friday, April 27, 2012

Brainstorm for Final Game Idea

From what was discussed in yesterday’s Skype session, it seems as though we are all in agreement when it comes to the balancing game for our final game submission.
So, to reiterate what was mentioned, we were thinking of having a multiplayer balancing game wherein players are expected to utilise their body weight to guide their ball, which will be on screen (hence introducing the digital aspect), to the allocated hole. Since we have already seen singular modes of this we figured that it would be a lot more exciting, as well as fun, if we were to introduce a group setting where in the objective was to not only concentrate on getting one’s ball in the hole and working in a team, but also to think up ways of hindering/distracting one’s adversaries.
Moreover, by positioning the characters around the screen as opposed to the usual approach that is taken up, it will mean that players will have the chance to distract their opposition in ways aside from the usual physical approach that is taken up - e.g. by making them laugh or by messing around with their peripheral view. 
In yesterday’s session, Jayden also brought up the concept of making it possible for teams/individuals to bump their counterparts ball off the screen boundaries, thereby adding one more thing the player’s, ever-growing, list of things to be wary about. Moreover establishing another avenue for fun, as such could definitely be utilised by groups to take down their adversaries.
Finally with regards to implementation we were thinking of utilising wii boards and maybe a projector, however i suppose we can figure that more out once we have a refined the game as well as figured out its radical attributes.

I’m pretty sure thats all we discussed however if anything else comes to mind, then i shall post it in the comments section.

A.